Moonlit Madness
A downloadable game
A story-driven game inspired by orgeon trail. You must protect yourself and your companions from all kinds of threats while balancing your resources and making complex decisions. Multiple endings depending on things like resources, threats and how you treat your companions.
Wanna play it? Download instructions at the bottom of this page :)
We created a Story Engine for our game!
How does the narrative impact the game world?
There are 3 acts in the game, and at the end of the first act the player must make a decision about kicking a member of the party out after they have been caught stealing food. The player can then choose to kick them out or have them stay even though there’s a chance that they could keep stealing. This impacts the game world as the player is forced to make this decision, losing a party member or by potentially having a thief in the party.
During the second act, there is some cultist behaviour hinted at, and then at the climax of the second act there is an attack on one of your companions by a cultist, who then blame one member of the party. This can cause everyone to lose morale if you side with the accused and search all the party member’s belongings or if you don’t side with the accused companion then he will become less loyal.
Those are just two of the main events, but every time you carry out a task with an NPC, the decisions you make based on your judgement, and the decisions he makes based on his loyalty with you can affect: you, him, everyone, or just you two. This has effects on people’s hunger, health, loyalty and morale.
How does the game world impact the narrative?
The game world will influence the decisions the player has to make. If the player decides to backstab the secret cultist party member one too many times, then the cultist will kill the player in their sleep, ending the game. On the other hand, if the player manages to keep everyone loyal and expels the cultist and the backstabber, then they can make it to the end of the journey.
The game basically keeps the player juggling resources and your companions to create a narrative. The loyalty system of the player’s companions means that the player’s decisions influence what the companions do. E.g., if the player is disloyal by picking a greedier option during an event, then the companion is more likely to betray the player in the future. All this can accumulate in cases where you may mismanage your resources and starve, or you mayget to the end only to be betrayed by who you thought was a close friend.
Sources
Nature Starter Kit 2 (trees): https://assetstore.unity.com/packages/3d/environments/nature-starter-kit-2-52977
3D Character Dummy (characters): https://assetstore.unity.com/packages/3d/characters/humanoids/humans/3d-characte...
Pose Editor (posing 3D character dummy): https://assetstore.unity.com/packages/tools/animation/pose-editor-146667
Pixel Stylizer Camera: https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/pixe...
PixelCode (font): https://qwerasd205.github.io/PixelCode/examples/specimen.html
Fire sfx:
Music (campfire)
- Music (event)
Status | Prototype |
Author | Thom |
Genre | Adventure, Survival |
Tags | deduction, Singleplayer, Story Rich |
Average session | A few minutes |
Languages | English |
Download
Install instructions
Extract and run GameDev-Coursework2.exe
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